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this is a game that i come back to every few years just because i desperately love the world building and character art, but it's unfortunately just really unbalanced and unplayable. the controls are one thing, but the difficulty level is just near impossible later on. i've never been able to beat day 6, no matter how many times i've tried. i keep coming back in hopes that maybe they've smoothed over a few issues, but i still just can't beat it. 


a lot of the game feels quite confusing, and not in a mysterious way but in a "what the fuck am i even supposed to be doing right now?" way. i love the art and id love to actually know more of the story, but i really could never recommend the firsthand gameplay experience to anyone.  

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Did you know that there's a catalogue on the coffee table next to the couch where you can buy equip-able items that eg. give you more time, increase customer patience? this should help. 

if you feel like you're supposed to be doing something but don't know what, i would walk around and click on customers to see if you missed their order. I think you should go for the basic ending first, so don't even worry about talking to the chef or taking out the trash until you've got the regular gameplay down.

also, if you've got a lot of customers, i remember collecting all of their orders first, then turning in the tickets at the knob thing, and when an order is ready, hit the knob again before grabbing it. stay at the ticket turn-in thing until there's a reason to leave (meal ready, customer ordering < you can wait for a meal to be ready before you go to get customers orders)

(btw it will take one of each type, so if you have a meal and side ticket, it will take both, but if you have 3 appetizer tickets, you will have to go back for each one. you can see which tickets you have on the top right, and if you forget, you can see how many meals each person has had based on how many plates they have on the table. if they don't have a menu, they're waiting for food.)

i hope some of this helps