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(+1)

Weird but good delve into a strange cyberspace.

Nothing to complain about, and I'd definitely run this as a random filler adventure that can be easily picked up and played without too much prep or fuss. I'd personally drop the permanent stat losses in a larger campaign game, but that's just me.

The writing feels a bit forced at points, and the cube description was weirdly specific for reasons I don't fully comprehend. I don't get the myth connection, but that's not going to stop me from playing it.