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A very cool idea for a super mario bros-esque arcade game!  I liked the risk/reward aspect of needing to pop the webs after you shoot the enemies, and I think the fact that the webs go down to the lower platform is clever game design to force the player to move around the map more than they otherwise would.  I did find it a bit annoying that webs could spawn in unreachable places, but that might be better for the game as a whole to make where you kill enemies matter more.  I'm not sure.  My only complaint is that things were a little hard to see on the playdate's screen.  Once the screen fills up with a lot of enemies it can be difficult to keep track of everything that's happening with all the small sprites.  I did thoroughly enjoy my time with this one though, despite not being a fan of the genre.  Good job!