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I think this is an interesting take on a strategy game.  I like the ability to use gravity to your advantage in creating the lanes.  I feel like it's a little hard to see what's going on on the playdate's screen- the font is very small and the icons are even smaller.  That's definitely something that happens when you push the bounds of the system with such a big genre but it still made the game a bit uncomfortable to play.  Also, despite the tutorial I still felt a bit lost my first game.  Part of that, I think, was that the UX was a bit confusing- the up/down menu was something I was able to get used to, but having no indication that I'm in the process of connecting a transport from one point of interest to another left me really confused on what I was doing.  I will also fully admit that real time strategy is not exactly my forte, which probably didn't help.  Still, I can see that this has the right starting structure to be a fun game for people who are more fans of the genre than I am, and with some polish I could see it expanded into something fantastic!