Very cool concept! It was interesting trying to figure out if it was more efficient to repair the ship using the enemy drops and pay for ammo and enemy disposal or repair at the shop and pay for materials and labor. I think the school upgrades could be explained better, and was disappointed maxing out the craft skill didn't bring labor costs to 0. Also I noticed the game has a "days used" statistic at the end but didn't see an option to buy the pilot license early and get a better time. The dialogue works great and really sells the setting and "late stage capitalism in space" theme. Good job!