Thank you for your feedback. I appreciate it when people leave detailed critiques of projects, and I try to do the same myself. Regarding your points:
- During development, the original scheme involved drawing while holding down LMB, but later when I started testing the game, it felt too difficult. As if you have to put in more effort to draw and move around the room at the same time
- Invincibility is a good point. I will definitely add it after the jam
- About movement. To be honest, I didn't have a specific reason for implementing it the way I did. It just felt quite realistic and unique — having the character not turn instantly, but do so with a certain sequence. Although I admit that sometimes the algorithm doesn't choose the shortest path to turn around
Thanks again for the feedback