Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thank you for your feedback. I appreciate it when people leave detailed critiques of projects, and I try to do the same myself. Regarding your points:

  • During development, the original scheme involved drawing while holding down LMB, but later when I started testing the game, it felt too difficult. As if you have to put in more effort to draw and move around the room at the same time
  • Invincibility is a good point. I will definitely add it after the jam
  • About movement. To be honest, I didn't have a specific reason for implementing it the way I did. It just felt quite realistic and unique — having the character not turn instantly, but do so with a certain sequence. Although I admit that sometimes the algorithm doesn't choose the shortest path to turn around

    Thanks again for the feedback
(+1)

Oh and just a thing I forgot to point out: nice work including a tutorial! I felt like it was well integrated and very much needed. That's a pretty big time investment considering the constraint I would bet.