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(+1)

I like that the phone guy dialogue is safe time. Is nice. Played to night 3.

Anyways, power's stupid harsh. Doesn't really feel like I can outplay that the way this plays. I mean, I stopped using a whole function of the office and still ran out of power way fast at like 4:00 on night 3; the door lights are totally unnecessary for play. That's its own, stand-alone criticism.

Can't avoid spending a lot of power over time opening the camera to reallocate charge every 5 seconds (cargo hold drains maybe 2x faster than I feel is fair). The animatronics aren't super demanding, so most power loss is spent on basic upkeep: reallocating and lightchecking (before you realize lights are pointless).

(+1)

that's a great point on the camera drain, ill be sure to reduce it in the next update that's an easy enough fix. As for the lights being pointless, the lights are tied to the models visibility (lights off, no model) so if you're seeing them in the doorway all the time it's probably a bug. Either way ill look into it, thank you for the input.