I like that the phone guy dialogue is safe time. Is nice. Played to night 3.
Anyways, power's stupid harsh. Doesn't really feel like I can outplay that the way this plays. I mean, I stopped using a whole function of the office and still ran out of power way fast at like 4:00 on night 3; the door lights are totally unnecessary for play. That's its own, stand-alone criticism.
Can't avoid spending a lot of power over time opening the camera to reallocate charge every 5 seconds (cargo hold drains maybe 2x faster than I feel is fair). The animatronics aren't super demanding, so most power loss is spent on basic upkeep: reallocating and lightchecking (before you realize lights are pointless).