Great. Glad my comments are not too annoying. It would be hard to look at a game like this and not expect Gran Turismo levels of physics. At the moment it feels like Burning Rubber on the Amiga, only in a Grand Prix Legends style 3D environment. Which feels weird if Im being honest. It maybe needs an extra push in one direction or the other. Either more degrees of turn and a proper test-drive 2 style of reactive turning of the wheel; i.e. with a slower auto recenter. Or make tracks more suitable to the cars, and include arcade elements such as pickups, and with tons more cars to overtake. Like a swarm. As soon as one car drops back by two car lengths, it respawns ahead and becomes another random obstacle. I guess a mixture of both like the Toca Touring Car games would be a good idea. If the cars had weight, and not just 100 tons, they could jump like Lotus 2. This would mean you can add Rally stages and really pimp the game up. At the moment it just feels like an ok tech demo, and dont get me wrong, it is still amazing from that point of view.