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Thanks for the comment.

By "updates," I meant life updates, not patch notes. Real life, unfortunately, does not come with a neat changelog.

I usually don’t go into personal matters publicly, but since the assumption is that I simply "decided not to finish the game," I’ll be clearer.

My grandfather passed away. Six months later, my uncle passed away. My grandmother’s mental health then completely collapsed, and she had to be put in hospice. I’m studying abroad, so I cannot even be there physically to take care of her. Instead, I’ve been coordinating with distant family members from another country while working two jobs so I can send money back and help her survive for a little longer.

I know it is borrowed time, but after losing multiple family members in such a short period, I am not exactly in a place where I can casually shrug off losing one of the only two family members I have left.

Cyberheart has always been a hobby project. It was something I developed to escape reality, not something I built to make a living from. But when reality becomes grief, family emergencies, studying abroad, two jobs, and survival mode, it becomes a lot harder to sit down and enjoy that escape the way I used to.

And to be very clear: this has never been about money. If it were, I would have kept Patreon up and milked the situation. I didn’t. My Patreon has been gone for a long time. I took it down because I wasn’t comfortable accepting support while I couldn’t actively develop the game.

Any money received before that went straight back into the project: better models, better mods, better animations, better UI components, and other improvements. This was never a "pay me monthly for nothing" situation.

So no, the game is not abandoned. It is paused behind real life, grief, family responsibilities, work, and basic survival. I understand people are frustrated by the silence, but “dev didn’t finish the game” is much easier to type than living through the reasons why.

Hope that clears things up.