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(+1)

My biggest complaint is how dashing takes 10 health. Why dash to dodge something if you will take damage anyways? I also managed to get out of bounds by using the kickback from the charge beam. Other than that, cool game, I liked the green and red lights that gave the game some life, aswell as the sound effect for the beam.

Great point on the dash, I... didn't even consider that! It felt like one of those moments where you think "I need to incorporate the theme of the jam into the gameplay some how.."

Thanks for the great feedback :)