Interesting game, with the cost being time and health. I don't see a reason why there is both time and health, as most of the time health is the issue. I think if you made the time limit much shorter, and only made certain abilities drain health, as opposed to just passive drain from walking, it would be alot more interesting. Instead of a maze where you are basically required to restart a few times to understand where everything is, I think a more linear puzzle where you have to balance using abilities with normal movement would be a better approach. I quite liked the game, and am sad there isn't any sound, and that there's only 5 levels.