Right now, this is a test beta featuring only the first location, and the game is designed to be challenging. Each location is planned as a different genre, but the demo currently includes only the first area, which is a Souls-like experience.
That means resources are limited — ammo and healing items are scarce, so players need to decide how to deal with enemies: think carefully, avoid fights, or engage in combat. The level also contains many secret puzzles and hidden areas that reward players with valuable resources like ammo, healing items, and other supplies that are intentionally hard to find.
We are still working on the balance and also considering adding a blocking/defense mechanic.
Thank you for your feedback!