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Interesting concept with the candle and 50 levels with bosses, but:

  • The visual aspect of the game imposes one major limitation. Instead of looking at the main screen, which could have various decorations, enemies, events, etc., you have to look at the small map to have any idea of where to go. In my opinion (ideally), the map should be removed, and the visuals should be made a bit brighter. Then spending the candle to light up the room would actually make sense
  • The game sorely lacks sound — even the sound of oppressive silence, muffling, or something like that would fit well
  • Now about the puzzles. First, the main story concept is unclear: Where am I? Who am I? :) Because of that, the icons for terminals and campfires feel out of place. Second, I think you should actually hinder the player while they solve puzzles — but then it's unclear why puzzles can be solved calmly, yet opening a door while holding a button is not allowed. Third (I don't know about higher levels — I only made it to floor 15), but it would be cool if there were puzzles that require more than just the player's actions within a single screen — finding something or doing something elsewhere could change the overall impression of the puzzles