Thank you for testing the game and for all the compliments. <3
Actually, all the important information can be found in the ‘Help’ folder; it’s a remnant of the original design. As an aside, right at the start of the project, I wanted to go for a lighter information-gathering game, in the spirit of ‘Keep Talking and Nobody Explodes’, or even possibly convert the folder to PDF to stay closer to the reference and even more so to the theme (the transmission of information/signals). When I realised that this would take too long to produce and would be very tedious to test on my own, I opted for a more traditional time management system.
I’ll probably do a small update to make it appear in the background or open it when the level starts, before the signal search actually begins.
I may also have been a bit heavy-handed with the balancing; if I do a patch, I think I’ll add a bit of time to find the signals