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I think there's a version of this that gives some hint like a riddle to help the player just a bit.  Something that gives very loose shape or form hinting in its solution.  Aside from that, this plays solidly.  I liked the touch of how the needle works.  I could suggest using a tween with easing for it would make its follow of the mouse cursor look buttery-smooth, that is if it's being rotated rather than using different frames for each angle.

If you're ever interested in a collab on a jam, let me know!

Thanks, I had a hint system started but I ran out of time so I disabled that.. I wanted a game with less but more polished rather than more but buggy.
A collab sounds interesting although I was always a solo dev, never tried teaming up.