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I've been working on a game for the past year, it's still a long way to go tho.

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I ve reached day 5 and it seems the choices mostly center around the protag joining the aliens or just allying with them to reach his goal. The game is mostly cinematic, I can see why some people have mixed feelings about the move away from combat focused action but honestly I like it. 2 things though, maybe it would help to hear this suggestions: I like the girls diversity in personality but their body types seem very similar, the only thing that varies between them is the breast size, hair and eyes. Maybe your comunity likes your games especially for this design choice but ghost hunter and xenotake had roughly 3 to maximum 4 heroines so the similarity in body types wasn t odd, but in Lunar Crisis with like 12 girls ( guards included ) it feels like it s star wars clone wars all over again but the female version of the clones. I personally would love to see some pointed out diversity, the warden could ve had a bit more fat and a more " rough/thick " body echiuvalent to her proportions, with more thick arms and a more thick torso, the black haired Caos girl could ve had a more agile body with toned and well defined but light musculature and so on. Playing with body proportions could maybe not be everyone preferences but in can also leave a more unique and recognisable look for each character. Also just maybe give the guards less skimpier outfits for a bit of realism, not my place to comment but the engineer girl outfit looked the most " normal ". After all, they will all get naked at some point so it s not like the audience won t get to see their shapes. One last question just cause I m a bit confused: do you originally create your games in english or in japanese? P.S. I m not saying you should make those changes in the game, i m just saying maybe you could consider them for future projects.