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Capital Clash isn't a game, it's AI slop.

Fair criticism if it’s not your type of game 😄 But the game mechanics, multiplayer system, auctions, timers, syncing, UI, and balancing were all built and customized manually. AI helped speed up development, like many modern indie projects, but calling it “AI slop” ignores the actual work behind it.

It's not my type of game - my type of game is "stuff somebody actually cared about".

Calling your AI slop anything but AI slop ignores the work you refused to do and instead outsourced to the codestealing machine.

This game is exactly “stuff somebody actually cared about.” A lot of time went into building and improving it piece by piece.

AI was used as a tool to speed up development, not to magically make a finished game. Using modern tools doesn’t erase the work behind a project.