Jane Notes:
Lost Arcana has an astounding amount of juice for a jam game made in 48 hours. The basic mechanics of play feel really damn good, the controls snappy and the UI fun and easily-readable, the particle effects and flair of explosive attacks have great weight behind them-- but I think that the implementation of your main mechanic doesn't work in the way you'd hope it to. Combining and merging wands never produces something better than what you've already got, and seems to increase the cast times by level to some extreme degree. I was only using it to merge chaff I couldn't ditch, not on anything I actually cared about.
That's a balancing issue though, not a game issue. The mechanic is cool, and the design is fun, and I'm really, really impressed by the work at hand here.