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Jane Notes:

This game feels like it was made by someone getting accustomed to Godot's functioning, but it certainly has some high points. The wall-climb mechanic is fun! The story is cute, and the game is complete in a way that's impressive for any first Jam. The parralax effect for the backgrounds is pretty and never distracting. The mini boss-fight was fun, the enemies are well-thought out,and I enjoy their random jumps. They kept catching me off guard midway through movements arcs.

I feel like there are a few things that hold it back, though. I can't tell how much further I can climb up a wall, and wish there was some sort of indicator. The level design also has a lot of blind jumps- you never want to expect the player to go offscreen in a way where they can't see where they'll land. If you add some element of consistency - ropes always leading down to a platform, for example, players can learn from that.

All in all, great job, and I hope you keep making games after this. If you could put together a full platformer in this time, I'm excited to see what else you might be able to do!