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Jane Notes:

I wasn't expecting anyone to make a game played entirely in terminal, let alone one as well-executed as this. The story is fun, the UI-terminal theming works great for a stripped down project, and the conceit of media manipulation is really, really well done. I have no clue how you got things like the loading bar working properly, or the sub-terminal versions of normal bash commands, but it was sick. Fantastic work all around! If you're intending to keep working on it, I bet you could do a lot of neat things with this premise.

Two criticisms- I was never sure what, exactly, I was being scored on. I tried to pick what I thought the most interesting / important / inflammatory part of an article was, but I couldn't always tell what that was, and more often then not when I failed, I wasn't sure why.

Also, I think more of the dialogue should require you to press a button to progress, and same with the game's fail state. I couldn't read most of the text because it would immediately get launched up into the next section, and I couldn't read the failure text because the game closed immediately afterwards.

Regardless of those, though, fantastic job!