I love the concept art portraits and while I think the in-game assets are obviously placeholders for them, I think these characters are cool enough to iterate on! I love the casino theme and I love lOVE LOVE that "shove" is a pun on how "shoving" in poker works. I am not -entirely- sold on the system (it didn't seem like defend actually worked against attacks at all? I never got the parry to happen while I was testing stuff) but I get how it relates to the "all-in" theme and wouldn't mind seeing this pushed further!
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Thanks for the kind words! The parry window is about 8 frames long, so it's not the easiest thing to perform (especially witht he animation being very deceptive about its length). The project didn't end nearly in the state I wanted. Partly a fault of poor time management, partly because the last couple weeks of april were a nightmare for me! I plan on adding rollback and adjusting animation, ui, and systems.