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(+1)

First and foremost, your art and animation style is KILLER. Like, genuinely, I don't think there's anyone in the indie fighting game space that has the hyper detailed "cool" factor that your work does, and all your attacks are so weighty and well animated. I was so wildly and instantly impressed by what you're doing that I went and tried your other work just so that my eyeballs would be happy. Which is why I'm a little torn on this! I don't like how the shield-parry mechanic doesn't actually give you any sort of reward for timing it correctly, it feels like the entire point of correctly baiting someone to attack should be to get your own reward. As is, because jab is + on hit and there's no real way to defend yourself, it really is just "get in and jab to win" with the current mechanics (which is also a shame because I think the other mechanics, like the fast dash, feel really good, and your other attacks are animated beautifully but kind of don't have a function.) I'm nobody but I hope you consider that I, a stranger, am immediately on my knees in awe at your visual art and I think that if your mechanics meet that same level of nuance you will become undefeatable in the game-making space.

hey, thanks for the inspired review hehe. i agree there's some lacking in the chainability area, might have to add a couple specials later on to complete the picture. glad you enjoyed the games so far