I like the character designs! The controllable airdash is pretty cool too! I personally feel the moveset is a bit limited, since half your moves are behind a meter. The excel cancels are neat to combo. I feel Caramello is a bit too strong in this version compared to Silverwing since her magica does a lot of damage and gives her more mobility but that might be my bias. A grab could help add more mix, although I might simply not have found it.
I think there’s some nice ideas, although it feels like the game is still searching for its identity? If you continue it I would be interested to see what direction it takes.
Little potential bugs: stopping to crouch seems to trigger landing? Also seems to have different bindings in training mode and in versus mode (without changing anything, in training mode magica is on A instead of B)