Good catch! Found and fixed it. There was a race in the onboarding tutorial logic where the next tip's listener wired up *after* the action it was waiting for had already happened. Only affects the boot → sensors → uplink tip chain; nothing else uses this pattern. Will roll out in the next demo build. Thanks for the report!
The game is so complex that these(hopefully not breaking) errors will happen from time to time. It gets especially complex later so I absolutely want to be fixing everything I can as best as I possibly can.