Gave it another shot. I'm glad to see that enemies now drop items and that there is a clear goal. I like that you moved dash to space and added a way to sprint. Enemies also seem more challenging now. Looks like you also added a tutorial as well.
I found the exit (I think? There was what looks liked a spotlight on it) but there was a door in the way. I assumed I needed to defeat all the enemies in the room to open the door, but I ended up running out of bullets. Are item drops from shooting enemies the only way to get bullets? If so, that means there is no way to get more ammo if you run out. I would suggest having ammo containers scattered throughout the map or adding an alternate way to attack enemies (melee attacks?) to prevent the player getting stuck.
Good amount of improvements here. However, like mentioned before, I would still suggest thinking about what could make your game stand out from others in the genre and implement mechanics to support that.
Also, I would love feedback on my own game if you get the chance!