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(1 edit)

The story could be improved, like giving player something more meaning full than "Live", like "save your parents" or "find your sister" because there was 2 eggs and they got appart. In the beggining when the dino hatch, maybe making him to look arround (to one side with the head and the other) could help the game inmersity. The flying bug, maybe making his legs move back when it goes to you could help to feel it more dynamic than static. I liked the way you made the coyote time, feel pretty good! (Coming from SG)

Hey, thanks for playing and thanks for the feedback! I agree with your suggestions on the story. My friend who did the art had a very limited amount of time to work on it, so we prioritized just getting the basic game functions working but then had to rush the story. We did have some ideas for it and hopefully will be able to work on it again in the future and make the story more interesting and give it a proper ending. Also agree would be nice to give the flying bug some more animations. Would love to add new levels with new enemies too.

I've still been working on it by myself and am currently working on adding a survival mode where you can fight waves of enemies that get progressively harder to push the combat to the limit. Also planning to add a global leaderboard so players can set high scores which will hopefully add some replayability.