The game was definitely fun overall, but I never fully managed to understand the exact rules behind how each flower affected the score system. Because of that, most of my gameplay ended up being based on experimentation, basically grouping the same flowers and tile types together and hoping that would maximize my points, without ever fully understanding what specifically caused points to be added or removed.
I think the game could really benefit from making the scoring mechanics a bit clearer to the player, because thereโs clearly strategy there, but it was hard for me to properly read what the game wanted me to optimize.
That said, I still had fun with it because the gameplay itself feels well made, and the sound design and atmosphere are really pleasant too. The overall vibe of the game is very enjoyable.