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(+1)

It’s basically a spring-themed tic-tac-toe, and honestly, it works perfectly fine as that. The game completely delivers what it promises, and everything functions smoothly.

The only real criticism I have is with the difficulty settings. Right now, there doesn’t seem to be much noticeable difference between easy and hard mode because both feel extremely easy. In hard mode especially, the AI rarely tries to block obvious winning plays, so most of the time I could place three suns in a line almost immediately and win within the first few moves regardless of the selected difficulty.

That said, the game itself is well programmed and works properly, so that’s already a strong point for a jam project.

I also think it was a smart choice not to overcomplicate the visuals. The sun, moon, and interface sprites are simple but clean and readable, which fits the game perfectly.

Overall, good work!