I think the main thing this game is currently missing is stronger feedback for the player, especially when enemies die. There were moments where enemies disappeared so quickly that it was hard to even notice whether they had been defeated or had simply vanished before reaching the screen properly.
That said, the game itself works well overall. At its core, itโs a functional tower defense game with a complete gameplay loop: you can start a run, progress through waves, and finish the game properly, which is already something a lot of jam projects struggle to achieve.
The art direction also does its job well and fits the style of the game nicely. Honestly, if you added sound effects and improved the visual feedback for things like enemy deaths and enemy spawning, I think this could become a really solid and polished experience very quickly.
So definitely keep working on it, because thereโs already a good foundation here.