One thing I’d recommend being careful with in pixel art is visual consistency between assets. For example, here some sprites had black outlines while others didn’t, and that can sometimes make the assets feel like they don’t fully blend together, which slightly affects immersion.
I’m not sure if you used a mix of downloaded assets and custom-made sprites, which honestly is completely valid and something I personally think is a very smart strategy for game jams. But if that was the case, I think for future projects it could help to unify them a bit more stylistically, like consistently using outlines or matching the shading style across everything.
That said, I actually think you hid those inconsistencies pretty well because the gameplay itself feels good. The character movement and overall flow are satisfying, and that carries the experience a lot.
The only gameplay-related thing that confused me a bit was understanding what objects the player could collide with and what objects could be bypassed by switching worlds. It took me a little while to realize that the reality-switching mechanic was meant to help bypass obstacles like tall grass blocking access to the house or wood collection spots.
Still, I think the game is very well thought out overall. It fits both themes really naturally, both the “Shifting Realities” aspect and the cozy spring atmosphere. I can also easily imagine a future version of this game where you push the world-switching mechanic even further, maybe with enemies or some kind of pressure system that forces the player to switch realities more strategically instead of having unlimited time.
Overall though, I genuinely enjoyed it. Congratulations, I think you made something really solid here.