Personally, I'd care more about my perspective on an engine - do I feel comfortable working with this? Does it help me, or does it stand in my way? Could I make something better with other tooling? - than about the perspective of the very small subset of players who actually care about the engine.
Sure, Godot is a far better game engine than RPG Maker, mostly because it has a completely different scope, and it doesn't carry the same stigma as RPG Maker (which is somewhat deserved because RPG Maker makes cheap asset flips easier than any other engine). But if you cannot deliver your game with Godot, or it takes you three times as much work as it would have in RPG Maker, or the finished game in Godot sucks because you don't really understand Godot as well as RPG Maker, avoiding the stigma of RPG Maker is not going to save you.
(But if you do stick to RPG Maker, you absolutely need to know how to use its scripting to build custom UI and mechanics if you want to build something that does not feel like every other RPG Maker game out there.)