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Autotiling walls in Godot question

A topic by Ayzher created 5 days ago Views: 44 Replies: 2
Viewing posts 1 to 3

Hello Winlu

First, thank you for your amazing work. This might be a beginner question, but I am trying to understand how to build larger houses/walls with the exterior tileset in Godot.

I can find the wall edge pieces, such as the left and right sides, but I am struggling to identify which tiles are meant to be the repeatable middle/fill parts of the walls.

For example, I am trying to build walls like this:

Left wall edge + repeatable middle wall tiles + right wall edge

So I can make a house wall wider by repeating the middle section several times.

Is there a specific part of the tilesheet that is intended to be used as the middle/repeatable wall area? Also, is this tileset meant to be assembled manually in Godot, or can it be set up with Godot’s Terrain/autotiling system?

If autotiling is possible, do you have any recommended Terrain Set / bitmask setup for building walls and houses?

I am using Godot 4.6.2 and I attached a screenshot of what I am trying to do.

Thank you!

Developer

Hi Ayzher. :)

Thank you very much. You need to use the non rpgmaker textures.

There are all possible texture combinations in godot autotile layout. 48px grid. 

Thank you !