So i've tried again:
- if i continue from my save with many failures: if i interact with mosca on the left or dog shop at the right, the fight will begin automaticly. i don't thing this is a bug, but i think it should be removed, beacuse only with the yellow jacket found on be bot right you can win that fight.
- also nice that you can gain money on game over. cause my "save" had money, but on new game i had no money.
- i won that battle easly with yellow lancer; game saved, loaded, and crashed at 100% (-____-'')
- on load i'm at the bonfire area; i go and take yellow; i open my equip screen, and the battle starts (i have no stick equipped, also no shield)
- menaged to win by some lucky miss from mobs and didnt crash again. woke in a accampment.
End of game recap.
Imo, this first dreamy tutorial has to be redone:
the overall setup: "if you trust the your disembodied guide in this dream you fukkin die" is cool. From a gameplay standpoint, as this stands, it's a disaster.
Yellow jack is pretty hidden, and i searched for him only after i died once more when i picked up the shield on the left; left trail is not hidden but you want it 80% hidden. Yellow jack is hidden for real. the only visible npc it's the only one that dosent offer any help.
I am personally against all of this. both from designer pov, and player pov. you want your player to guess what "the solution is" with 0 tutorial, 0 explaination. Pratically speaking, you don't even setup this scene like there is a solution to find. imo this is your biggest mistake in this dream sequence.
If i was a random player that found out this game by chance i would have given up on this "unwinnable battle 1v3", and bye. refound in 5min
>but net is a thing, and people might share the solution
For sure; but imo this is not something you do to win your first battle in the tutotial at min 0. Overall as a design feature of your game? sure, you can do it no doubt.
imo you need to restructure this scene in a way that a least 80% of blind new players can "find the solution".