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"The ability to deliver does not outweigh what you are delivering."

With crowdfunding, what you are selling is the promise that you will make a game in the future. People do not know what you will deliver. They only know what you have delivered so far, and they will make their decision based on that.

Again: You have tried to do a crowdfunding campaign and it failed. I'm trying to explain to you why it did so you can address the problems.

If you do not want to listen and think that stating these basic facts is trolling, there is no point talking to you. But trust me - if you aren't interested in improving your own skills, neither money nor a following nor a successful kickstarter is going to materialize out of thin air.

"And to say that money cannot fix technical issues is so ridiculous."

I have ten years of experience in professional software development. I have seen plenty of projects that had massive amounts of funding behind them and still delivered shit software that barely worked, because they were poorly managed.