Give player option to (go slowly)/(be pulled) in-game -> currently you rush and player might get overwhelmed
Add sth happening outside the window (there were free points):
Example: sub quest discover/make photo of rare fish
so you have 2 goals:
1 ... main is to discover
2 ... 2nd is your current game
Why? To drag focus of mask disaster/"take focus of player" to somewhere else to increase impact of catastrophe.
Maybe add some bum when different engines goes down
lastly lights goes out -> death drown
that would be interesting
Sound, when everything goes wrong, sound like horror. Is this intended?
Otherwise very good