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(+1)

Give player option to (go slowly)/(be pulled) in-game -> currently you rush and player might get overwhelmed

Add sth happening outside the window (there were free points):

Example: sub quest discover/make photo of rare fish

so you have 2 goals:

1 ... main is to discover

2 ... 2nd is your current game

Why? To drag focus of mask disaster/"take focus of player" to somewhere else to increase impact of catastrophe.

Maybe add some bum when different engines goes down

lastly lights goes out -> death drown

that would be interesting

Sound, when everything goes wrong, sound like horror. Is this intended?

Otherwise very good

Thanks for your feedback! I'll carefully look into the points you mentioned