Even if the criticism from other people is valued, i personally had fun finding out the ways to beat the different enemies that were lined up. If i might suggest something for new players to this sort of combat system, is to include some sort of hint or tutorial that if the health bar changes from red to blue/purple they have to switch tactics/weapon. It might make the game more enjoyable for players who do not think of the tactics included.
I enjoyed the demo, keep up the good work, i look forward to your progress, followed you on social for the updates.
Viewing post in PURE NIGHT : Futanari Infection RPG comments
Yeah I dunno I find most of the time I can't convey my feelings into words or essentially what is in my head so honestly I apologise if I come off harsh I just wanted to share how I experienced it
Though I do feel how the combat in the early game being one way and then how it shifted in the encounters after caught me off guard in the way it was more a puzzle than standard combat
I didn't hate it but once you get comfortable with one way of gameplay it can be jarring in relearning things and all that
But yeah I do at least appreciate it wanting to have a more unique combat system just got completely caught off guard not knowing what I was doing wrong or what was happening
Hopefully I explained a bit better this time and I apologise again in case because I just only wanted to give feedback and I do fumble with wording it so yeah