Played the game last AGDG.
I don't remember exactly how the HUD was before, but it seemed to have improved. I don't remember the description panel to the right of the attack selections... Also, the improvement in enemy and effect variety makes the battle way more interesting. You end up having to make decisions on where to apply debuffs, and which enemy to focus. Having some abilities acting as weakness for some enemies is also pretty neat.
I'm still not sure how I feel about the dungeon crawling aspect of the game. It works for now (better than for the previous AGDG, that's for sure) but it still feels a bit gimmicky...
I hope I can see that game next AGDG again!