Ok, I wasn't expecting a game that polished.
Really cool artstyle, really fun gameplay (I like the survivor + brick breaker mashup), nice sound effects and music, seems to already have a bit of re-playability...
My complaints are mainly :
- Some remapping options would be nice to have (my keyboard isn't a Qwerty keyboard, so I had to shift it to english mode to play the game comfortably)
- One of the sound effect was particularly irritating to the hear... Some high pitch noise, like a coin hitting a coin kind of sound? I think that was the sound of XP drop and pick up. It was player A LOT and was kinda horrible to the ears after a while x)
Now, I think what is needed is what is important in most survivor-like games: A way to bias the randomness.
Right now, you can't really do a lot to orient your build. You just have to hope that you'll get what you want on the three choice given, but if I want to max out a specific ball, it's mostly luck.
An option to skip a reward to try to get a better one after (but doubled) could be an idea for example (makes it harder for you temporarily, but increases your chances to get what you want).
Probably a lot can be done... Anyway, cool game!