I like the tetris spin of the roguelike gendra. A bit overwhelmed with all the options and possible items though...
I didn't play too much, but it seems most rewards are items you can activate while playing, and you can have up to 10?
I think that's too many options... Especially if you're not really a big tetris player (like me). Having just 2 or 3 would be easier to handle.
Also, maybe I haven't played enough, but item rewards that gives passive improvement or effect is I think one of the appeal of roguelikes.