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(+1)

First of all, I love the art and characters. I also like the idea for the combo system. Obviously very KI, but having to cash out damage with enders and potentially having that damage applied to you if broken is very neat idea.  However, the game is little rough around the edges, and the pace is weirdly sluggish even when hitting combos. It makes doing cancels and mash combos feel very strange, but I might just be used to KI's combo rhythm. I could see this being very fun with a little more development to really hone the gameplay and add more features/mechanics. I will say I'm sold on the vibes and world with both the feature creature concept, and the execution with character art/sprites. It's all very appealing.

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(p.s. I can believe yall would tease a fencing skeleton wearing a big feathered hat, and not have them playable. smh.)

It is the harsh reality of gamedev... tough choices had to be made..
Thanks a lot for playing and for your review!!