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(+1)

>I'm not married to the battle theme myself, but I haven't gotten around to changing it.

i personally find the contrast very funny. If you want the tone to be "serious" then, maybe it's not a great track

>Anyway, there is a way to beat it if you are curious for next time, but it involves exploring the level and talking to all the NPCs scattered around before picking up the stick. 

lmao. and on minute 0 how is that conveyed to a player? problem is, most dd demos have an unfair difficulty beacuse balance is still not there; i have to admit that probably if this game was an actual release i would have tried to explore. But since we are in a dd setting... <___<

jokes aside; if this is your design, imo a "something" should show up to let you know that this game is not a corridor and you can explore. or you could change the level layout to make obvious that there is another way.Something like that.

dunno if you played nioh2, but there is a great example of "that" in its first stage.

Since you are a shmupper i'll give it another try tomorrow morning.