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(+1)

*notes taken as random thoughts while playing*

sometimes I was solving the rounds but still wasn't exactly convinced I knew what I was doing. Other times I felt like I was tweaking one small thing per cyclend extending amount of cycles by a lot to solve the puzzle, not that that is bad, just something Im noting. Wish there was a restart round button (I see you hotfixed this).  Sometimes I was getting enough alpha and my delta was exceeding the limit and the win felt unsatisfactory to me, I suppose I could replay the level and do something different (which I will) but just noting it didn't necessarily feel like a justified win. Didnt understand the accelerator. Didnt know I could hold alt until after the game was over.

on my second play through now. I feel like I have some sense of strategy now. I wish there was like a "par" or something for cycles, or maybe even a "you have to do this within x cycles".  Maybe now Im realizing sometimes the delta exceedingly the limit is part of the intended solution?  Really dont like second to last level with all accelerators, dont get it.

Overall, I think it was really cool. If I knew I could press alt to see tooltips from the start (probably my fault) I would have had a better onboarding experience. Some things I dont understand still, but if there were more levels I would likely continue to play more than what is here. Might be nice to have a button to hold to "speed up the reaction" (on the accelerator level the thing can bounce around awhile and I would have held a button down to speed it up). Cool game with very clean presentation.