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(+1)

Overall thoughts

Even if full of placeholder art, i found everything great. i played it was a "game" and not as "let's review". I was fully in the game, so i didn't even remembered to alt tab out to take notes. i just played N+ with shotguns on XBLA  

I could totaly see this as a game on sale, sell it as a "N+ with guns" and enjoy some money for me too.

dunno how much polish you wanna add. imo dev asap as many levels as you can while you market it; ship it when you start to blow up on socials.

Random notes

- Got lucky and unlocked lvl4 on my first try. ò__o
- but holy eff, i can't finish lvl4 at all  -__-''

- dunno how useful life can be, since you die at most in 2 hits. a that point, maybe add a "hit" system like bayonetta challenges, and give a player 2-3 hits of life (nice cave story ui tho)

- i like as lot that weapons are punchy, sound great and are different on a design level

- magnum bounce bullet is very lmao; machine gun imo might be the worse weapon, since it's use is almost the same of the shotgun (for what i saw in the levels) 

- the only thing i dont like is the loooooooooooooooooooooong wait for an axe kick. maybe in a few hours u can "get" the delay like the classicvania chain, but i dunno.

(+1)

Thanks for playing

I've been playing a lot of N++ recently and I'm a big cave story head so im glad the inspiration shows. I like making levels but I know i need to lock down asset sizes and art styles before i start pumping them out. Level 4 is a hard ass level so I dont blame you for not finishing it. The axe kick is supposed to have a timing to it but it takes too long and is too unforgiving right now.

Feedback is much appreciated!