Hello RNG and the other members of the dev team,
In this message, I want to say again how much I love your game since I discovered it in 2021 on Newgrounds. Since then, I have eagerly waited for every update and truly enjoyed playing each one.
Personally, I’m not the biggest fan of the darker themes the story is currently taking, but I do like the anime-esque training arc Saito is going through, and I’m looking forward to seeing how the story continues.
What I wanted to ask about—or maybe suggest as an idea for future development—is the current linearity of the game. Right now, it feels a bit like a very linear visual novel. Yes, there are multiple routes, but I wish they would connect more with each other, in terms of story and/or gameplay.
For example, maybe there could be two routes or quests running simultaneously, and depending on how you handle them, you could get different outcomes. If you focus on both, it could lead to something like a threesome scene; if you neglect one, it could turn into a friendship route for one character or something similar. I’m not sure if that would be too difficult to implement, but I think it would make the game feel more alive and interactive.
Another idea you have probably already considered is mini-games. Personally, I would enjoy having them in the game, like a ramen cooking mini-game or some sort of training activity mini-game. You could make them optional or include a “skip mini-game” option for players who prefer to focus only on the story.
These are just some of my ideas. I’m sure the game is still far from finished, and there is a lot more to come. I would love for the game to have a little more gameplay beyond the visual novel aspects, but even as it is now, it is already great.
Keep up the good work, and best of luck for the future!