There is a problem with custom parameter failing to initialize when VisuMZ_0_CoreEngine defines a custom stat with the same short name, even if it refers to the same thing. The ordering of the plugins doesn't impact it - both placing Custom Parameters after and before CoreEngine on the plugin list still causes the problem.
Here is the JS I'm using for that custom stat (inside of CoreEngine):
// Declare Constants
const user = this;
let actorID = this.actorId();
// Calculations
return $gameActors.actor(actorID).sat;
When the Abbreviation of the CoreEngine Custom Parameter is also `sat`, the actor doesn't get applied the `sat` property at all, and accessing it either gives out a 0 or an error. Changing the CoreEngine Custom Parameter's Abbreviation to something else, like `satk`, solves the issue.
This is also my solution for this issue - so the problem doesn't happen anymore for me due to that solution, but I still want to let you know about this problem so you can decide whether it's possible to fix it (or worth to fix it).
Here is a sample project showcasing the issue, if you want to investigate it further: https://drive.google.com/file/d/1vC4Ycs9Z1ECRpD0lZ-bMVJk5Zp5aaz8f/view?usp=shari...
