Overall thoughts
tetris is always good. I like this spin into a rogue, i dunno if there are other games like this; I know about peglin, imo you can take some inspiration from it.
i like that there are already a lot of monsters with special skills that makes every encounter different. Speed as an enemy skill is simple but genius
imo this could be a commercial success(depending on competitors, marketing, polish), gj.
Random notes
- both Z and space didn't work on gameplay, but space works to quickstart an encounter
- since you move with arrows, plese add arrow move for menus
- on the pause menu, you should have a "resume" button, not a "back" button to unpause
- moreover, resume should be the first option on top, not return to start screen; return to start should be last option, with an additional "are u sure?" etc etc,. same for quit.
- on the slect room screen, add something that makes you notice that:
1 - this map is an interactable
2 - something that at a glance makes you see where You is (maybe a border animation on the You tile itself)
- you can stuck pieces to the side of the tetris board. If this is intended for normal play, i beg u to reconsider. Imo add it as a BIG malus, or a skill for a boss/elite enemy. This bug disappeared when iu restarted the application, in both cases i choosed the warrior pg
- on victory screen, add a "choose" above the three choices thast pop up
- more on map screen, you need to let players know that they can move back into empty spaces
- i like the boss (ghost with swipe) a lot. sadly i didnt beat it