For now just did one game, and I like a lot the visual upgrade! I still have to try new difficulties, but in general it feels a lot better and seems really fixed in bug terms! The only thing I found is that when you drag & drop a mod the soul counter turns into a red block for some reason, but other than that it feels a lot better and excited to do all achievements and difficulties >:3
Tried extreme, aaand it's a bit buggy, the knife, even without the only one use per turn, it suddenly dissapears when entering a fight. I'll stick to hard probably, is the funniest difficulty imo! And I don't know if I like that much the fact that when the clock has no time left it resets everything. Maybe if this would delay per each win, and making it harder each difficulty?
Sorry for the late response.... Itch didn’t notify me about the comment.
I’ll fix the bug later, but probably not very soon because I’ve been working on another project and I’ve had a pretty busy schedule recently.
I’m glad you love the hard difficulty. I think it’s the best difficulty in the game, and the other two harder difficulties were added just in case someone gets bored of Hard mode.
I’ve also had ideas about the clock delay and difficulty gain system, but I always thinking that if I do that, it would probably be better to add another difficulty or game mode because I think it would really change the way battles work in this game. I think it could work both positively and negatively, so it needs to be handled carefully... & that's the reason I didn't use that idea.. idk if I’ll actually do that.
Anyway, I’ll work on the bug fix first. thanks for the comment!!