Made it to the end. I remember playing the version with levels several demo days ago, glad to see a glorious return
- The basic shot is really meaty and feels nice
- the axe and roller subweapons have almost 0 feedback on hit and feel way less satisfying by comparison
- The enemy patterns got a bit tricky in certain rooms, but I was almost always topped up on health and 1ups so I never really felt like I was in any danger
- Im not sure what the yellow ball pickups or the fire familiar do
- I think some bullet pattern variety like in shmups would go a long way, I think the only kinds of shots you have to dodge right now are cardinal or aimed at the player's current position
- Strafing is pretty slow and with enemies being fast and mobile I didnt find myself using it very much
- The upgrades were cool, but the only one that changed my strategy going into a room was which subweapon I happened to have
- I really like the music and the main character's design
Overall I thought it was pretty fun! Keep up the good work.