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Love the genesis mode and what it does for the characters! This might be a really low level observation but this game--mechanically and aesthetically--feels very UNI coded. Doing the special cancel stuff with Felix felt fantastic, though I didn't quite understand what the star system did for him. Paw-Paw felt far worse to me, mostly because whiffed detonation seemed to allow pretty easy infinites (Which, fine! It's an alpha for a game jam, haha, it's fine) and without it I kind of didn't feel like she had as much going on.  Still, absolutely living for the art, environment, and ideas. Great job!! I hope you keep up with this!

Hello! Thanks for the comment, I forwarded it to the team and they enjoyed it!

Felix’s stars are fairly interactive: you gain them when you armor through an opponent’s attacks! Alternatively, 214V gives you one. The stars stay between rounds and unlock new moves!

  • 22L (3 stars) is a low launcher you can link after, which greatly improves Felix’s meterless combo potential!
  • 22M (6 stars) is a jumping overhead, which you can use for calling out the opponent’s lows.
  • 22H (9 stars) is a counter that gives you a lot of genesis when it connects, and allows for combos after!
  • 22V (9 stars + genesis) is an OTG move that adds a lot of damage to the end of a combo! You can also combo Big Crunch after, so this makes Felix super dangerous in the last rounds!

Paw-Paw had less testing time unfortunately, we hope to make her feel better in the next versions! Making a vortex character was probably pretty ambitious haha, personally I enjoy her rekka cancels since you can do 236L > 236M > 236H and skip inbetween to keep the opponent on their toes, and 236V allows a combo pickup without bomb!