More Bakar kino. Some thoughts/observations as I play.
- I like the intro a lot, the atmosphere is cool and the character designs are really unique. It took me missing my first 4 attacks ti figure out attacking from behind improves your chance to hit
- Moving around feels weird when sprinting. Its as if you have no inertia when you are starting/stopping, but changing to a diagonal from a cardinal direction instantly snaps your animation to face that direction while your velocity vector gradually adjusts. really minor nitpick
- Was pleasantly surprised to see Mosca at the item shop
- dialogue noises IMO should stop once you have pressed the button to show the full text box instantly, another minor feel thing
- went to the church and there was dialogue which assumed Katrina was present. I had not gone to the forge yet to pick up Katrina
- I saved after picking up Katrina, trying to load immediately after crashed the game. Relaunched and the issue cleared up
- enemy pathfinding on psuedoscorpions tended to bunch up and get stuck
- polearm impale skill missed (did not roll to hit) every time even when the enemy was highlighted red
- Polearm in general feels a bit weak, I'm consistently able to target 2-3 enemies with the sword but am rarely ever able to line up 2 for a polearm stab
- Died on the fight with the Pseudoscorpion Q, reloaded my save in the room before and the encounter didn't re-spawn
- Crash on leaving the Pseudoscorpion Cave, re-launching 2x resolved the issue
- Hit the end of the demo, was excited for the new party member.
I listed a lot of bugs/nitpicks above but im pretty excited to see where this goes. I really enjoy the writing and appreciate getting a taste of the worldbuilding. Katrina and Alexandar seem like cool characters and I enjoy their dynamic. There arent enough RPGs that do the Shining Force thing of having an SRPG battle system on top of a real ass RPG so this really scratches that itch. Keep up the good work.